Activity 5: Interactivity & Choice

Goal Hierarchy Diagram Challenges Challenge 1: Solve the puzzles in the game – What choices are available to the player? As Elli, the player can use switches to open unbreakable doors. The player as Beart can use his claws to break down breakable doors blocking the path. As Beart the player can pull boulders blocking …

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Activity 4: Objects & Rules

  Game Mechanics for Five Player Stories Player Stories (From Activity 3) 1. As Beart and Elli, we want to use our unique sizes, powers and strength to solve the puzzles of this labyrinth-like cave system. 3. As Elli, I want to use my adaptations to burn through the spider’s cobwebs, so that the way …

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Week 13

Task 1 - Playtest Plan for Collegues/ Experts Goals: Game Function Capture the intended experience (coop, explore, puzzle solving experience) Clear Theme and Objective   Player stories: Game Function: As Elli, I want to use my adaptations to burn through the spider’s cobwebs, so that the way out of the cave is no longer blocked. …

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Week 11

Game Look and Feel:   Beartholomew (bear) & Ele (elemental)   Ele can adapt new abilities to help progress through the level   Game styles - Banjo Kazooie (Rare)   Task 1:   3 words: Puzzles Colourful Fun   Shape and Structures: Square (primary) Stability and balance - in line with puzzle mechanics Circle Kids …

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Activity 3: Gameplay & Player Stories

Game Concept Statement In the game, you are playing as a human like bear called Beart and an elemental fairy called Elli, getting to the top of the mountain. There are lots of puzzles and enemies. Beart and Elli will have different ability, such as Beart can attack and Elli can fly. They need to …

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Activity 2: Game Look and Feel

Our Side Scroller Game: Beart and Elli Last week we decided on a final game concept. This week we extended upon this by developing the theme, style and feel for our side scroller game. I will unpack the characters, setting and world of the game, explaining the overall story as I go. Then I will go …

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