Reflection Post

How you have approached learning new things and/or finding new information during the semester? During this semester I have approached learning new things and finding new information with a positive attitude, and when learning new information, I have always asked other for help. For instance, when it came to creating my prototypes, I was quite …

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Playtest Report

5 participants, that were considered video games expert, playtested our game. Furthermore, 1 playtester fitting our demographic, as explained in blog post 1 also tested our game. These participants played 5 minutes of gameplay, including the tutorial level and the first level. These participants were asked to speak aloud about there experience in the game, …

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Activity 5: Interactivity & Choice

Goal Hierarchy Diagram Challenges Challenge 1: Solve the puzzles in the game – What choices are available to the player? As Elli, the player can use switches to open unbreakable doors. The player as Beart can use his claws to break down breakable doors blocking the path. As Beart the player can pull boulders blocking …

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Activity 4: Objects & Rules

  Game Mechanics for Five Player Stories Player Stories (From Activity 3) 1. As Beart and Elli, we want to use our unique sizes, powers and strength to solve the puzzles of this labyrinth-like cave system. 3. As Elli, I want to use my adaptations to burn through the spider’s cobwebs, so that the way …

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Playtest Report – Minigame 2

For the playtest report, 5 participants that were family, friends and fellow students were chosen to play our game, on the basis that they had prior knowledge with video games. These participants played the game for one minute, whilst speaking allowed about what they were doing in the game. Whilst this was happening observers would …

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Activity 6: Playtest Plan – Minigame 2

Session Goals (Based off our Player Experience Goals) Goal 1: For users to understand that the game is topically accurate and the gameplay is engaging and reflects reality. Goal 2: The player uses strategy during the gameplay, where the player is graded based on their ethical performance. Goal 3: The game has a clear objective …

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