Activity 6: Playtest Plan

Session Goals: Game Function - Does the game function as intended and bring a therapeutic feel to the player? Creating an Open Ended Experience - Is the game an opened ended experience? Do the players complete the game in different ways? Capturing a Theme - Does the game capture the intended Celtic, Dark Forest, Fantasy …

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Activity 5: Game Look and Feel

Style and Mood: The mood of our game, as represented in the mood board below, is calming. This is because we wanted to make a game that gives the player a therapeutic experience through calming visuals, gameplay and sounds. Another mood our game captures, as represented in the mood board below, is warmth. This is …

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Activity 3: Gameplay – Player Stories

Core Story/Gameplay Playing as a Will o’ Wisp I will traverse through the infected forest, lighting up totems to save it from the darkness. Playing as a Will o’ Wisp i will defeat the Forest spirits/bosses to save the forest from the darkness. Player Ability Stories Playing as a Will o’ Wisp I will use …

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Activity 2: Game Objects & Rules

Based on our player experience goals we want to create a different shoot ‘em up game from the tradition style. Our idea is playing as a Will o' Wisp shooting to light up the darkness and stay alight against the environment. In the game, players are going to defeat the darkness enemies and cleanse the …

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Activity 1: Player Experience Goals

Player Experience Goals for a Shoot Em' Up Game While brainstorming potential player experience goal we focused on three initial ideas for our studio’s shoot em’ up game. The main idea we wanted to focus on was to creating a therapeutic emotional experience for the player. This was because most shoot em up’s base their …

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