Reflection Post

How you have approached learning new things and/or finding new information during the semester? During this semester I have approached learning new things and finding new information with a positive attitude, and when learning new information, I have always asked other for help. For instance, when it came to creating my prototypes, I was quite …

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Playtest Report

5 participants, that were considered video games expert, playtested our game. Furthermore, 1 playtester fitting our demographic, as explained in blog post 1 also tested our game. These participants played 5 minutes of gameplay, including the tutorial level and the first level. These participants were asked to speak aloud about there experience in the game, …

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Activity 5: Interactivity & Choice

Goal Hierarchy Diagram Challenges Challenge 1: Solve the puzzles in the game – What choices are available to the player? As Elli, the player can use switches to open unbreakable doors. The player as Beart can use his claws to break down breakable doors blocking the path. As Beart the player can pull boulders blocking …

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Activity 4: Objects & Rules

  Game Mechanics for Five Player Stories Player Stories (From Activity 3) 1. As Beart and Elli, we want to use our unique sizes, powers and strength to solve the puzzles of this labyrinth-like cave system. 3. As Elli, I want to use my adaptations to burn through the spider’s cobwebs, so that the way …

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Week 13

Task 1 - Playtest Plan for Collegues/ Experts Goals: Game Function Capture the intended experience (coop, explore, puzzle solving experience) Clear Theme and Objective   Player stories: Game Function: As Elli, I want to use my adaptations to burn through the spider’s cobwebs, so that the way out of the cave is no longer blocked. …

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Week 11

Game Look and Feel:   Beartholomew (bear) & Ele (elemental)   Ele can adapt new abilities to help progress through the level   Game styles - Banjo Kazooie (Rare)   Task 1:   3 words: Puzzles Colourful Fun   Shape and Structures: Square (primary) Stability and balance - in line with puzzle mechanics Circle Kids …

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