Final Reflection Post

1. How you have approached learning new things and/or finding new information during the semester? For the most part, I did not need to develop any new learning techniques for this class. I kept up to date with the weekly learning material and followed the video tutorials for game development without much trouble. My main …

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Playtest Report – Minigame 3

Did not have time to complete playtesting. Still made an effort to outline expectations for Game 3. Rationale For Game 3 two sets of playtesting was conducted. The first was to have the game tested by confidents (same as previous games). The second was to have someone appropriate to our target persona Sam playtest the game. …

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Activity 2: Game Look and Feel

Our Side Scroller Game: Beart and Elli Last week we decided on a final game concept. This week we extended upon this by developing the theme, style and feel for our side scroller game. I will unpack the characters, setting and world of the game, explaining the overall story as I go. Then I will go …

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Activity 1: Player Experience Goals

Target Audience: SAM Age: 12 • Gaming Background: – First game – Wii sports and Mario Carts – Is a long time fan of Minecraft – Loves to make his own games using simple tools – All G/PG games (no others are allowed in the house) – Spent a lot of time catching Pokémon in …

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Reflection Post – Minigame 2

Extension Approved - Do not mark until 11pm Sunday 07/05/17 What did you learn about professional development by going through the design process? Before entering into this Game Design degree I was under the impression that if I ever needed any help or guidance when it came to game engines and coding, I would easily …

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Playtest Report – Minigame 2

Extension Approved - Do not mark until 11pm Sunday 07/05/17 Rationale The focus of my playtesting was to gain feedback about whether my game had succeeded with what I had set out to create – a realistic first-person shooter experience where the player is a police officer that must use appropriate force while conducting a …

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Activity 5: Interactivity & Choice – Minigame 2

Extension Approved - Do not mark until 11pm Sunday 07/05/17 Task: Identity the main challenges of your game. Discuss the interactivity and choices associated with two of these challenges. Create storyboards displaying choices for one challenge. Main Challenges in Drug Raid game: Neutralise Enemies Survive Using Appropriate Force (Lethal vs Non Lethal) Accuracy Recover the …

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