Week 13

Task 1 – Playtest Plan for Collegues/ Experts

Goals:

  • Game Function
  • Capture the intended experience (coop, explore, puzzle solving experience)
  • Clear Theme and Objective

 

Player stories:

Game Function:

  1. As Elli, I want to use my adaptations to burn through the spider’s cobwebs, so that the way out of the cave is no longer blocked.

 

Capture Intended Experience

  1. As Beart, I want to push boulders out of the way, to uncover a new adaptations for Elli.

 

Clear Theme and Objective

  1. As Beart and Elli, we want to use our unique sizes, powers and strength to solve the puzzles of this labyrinth-like cave system.

 

Playtesting method:

 

The basic story of the game will be briefly explained. Testers will play the tutorial level game for while talking aloud, expressing any thoughts and feelings about the game. Then testers will spend 5 minutes playing through the first level of the game. During gameplay we will act as observers, taking notes on the testers playstyles/ approach to the game.

After the time has elapsed, testers will be asked a series of short questions pertaining to the game’s engagement and appropriateness to the intended theme.

 

Type of data:

 

Video/ Audio recordings

Observer Notes

Question Responses

Time taken to finish first level.

 

Resources:

 

The game presented as a Unity game file on a PC/laptop.
Video/ Audio Recording device (iPhone)
Google Form Interview question sheet.
A note taking device (laptop).

 

How to analyse the data:

 

Game Function

  • Observer Notes on whether there are any bugs.
    • Bugs with changing character control
    • Completing puzzles
    • Defeating enemies
    • Moving through level
  • Questions
    • Did the game work? Yes, no? Explain…
    • How engaging was the play experience? (Scale 1-5)
    • What did you think of the controls?
      • Were they intuitive?
      • Suggestions for improvements?
    • What can be improved in the game?

 

Capture Intended Experience

  • Observer Notes on
    • the puzzle difficulty
    • coop mechanics
  • Questions
    • How difficult was the game? (scale 1-5)
    • How do you think of the features( character changing, ability of elli)
    • What did you think of the character coop mechanics?
    • What did you think of Elli’s ability?
    • Did you enjoy the enemy fighting sections?
    • Did you enjoy the puzzle solving sections?

Clear Theme and Objective

  • Questions
    • Show mood board – scale appropriateness to moodboard (1-5)
    • What did you like/ dislike about the game?

 

 

 

Task 2: Playtest Plan for target audience ( Sam ):

Goal 1:

  • Cooperation
  • Puzzle Solving
  • Exploration

 

Player stories:

Cooperation:

  1. As Beart, I want to use my claws to slash through the Molemen that want to take Elli’s adaptations.

 

Puzzle Solving:

  1. As Elli, I want to use my small size to pass through the cave vent which Beart cannot access, to reach a switch which opens the door for Beart.

 

Exploration

  1. As Elli, I want to use my flying ability to reach some high place which Beart cannot reach, to turn on a switch which opens the door for Beart.

 

Playtesting method:

 

The basic story of the game will be briefly explained. Testers will play the tutorial level game for while talking aloud, expressing any thoughts and feelings about the game. Then testers will spend 5 minutes playing through the first level of the game. During gameplay we will act as observers, taking notes on the testers playstyles/ approach to the game.

After the time has elapsed, testers will be asked a series of short questions pertaining to the game’s engagement and appropriateness to the intended theme.

 

Type of data:

 

Video/ Audio recordings

Observer Notes

Question Responses

Time taken to finish first level.

 

Resources:

 

The game presented as a Unity game file on a PC/laptop.
Video/ Audio Recording device (iPhone)
Google Form Interview question sheet.
A note taking device (laptop).

 

How to analyse the data:

 

Cooperation

Observer notes on how well the player utilising coop mechanics

Questions

About how much they enjoyed the coop mechanic

About whether the coop mechanic functioned properly

How are the game characters different to each other?

 

 

Puzzle Solving

Observer notes on puzzle solving ability (time how long it takes to complete level)

Questions
Do you enjoy puzzle solving in games?

Were the puzzles difficult/ easy?

How did you go about solving the puzzles?

Which puzzles would you improve (make difficult or easier), and how would
you improve them?

Exploration

Questions

How would you rate the game’s ability to capture the theme of travelling

through a cave towards the top?

What did you like/ dislike about the game world? (environment, puzzles,

enemies etc.)

How did you find the switches?

How did you find the ability?

Was the game fun? Scale (1-5)

 

 

 

 

 

Date Session Participants (number and characteristics Overall approach, including resources required Session Goals Player Story/Stories Method How to Analyse
What to measure How to test
Goal 1:

Cooperation

 

 

Goal 2:

Puzzle Solving

Goal 3:

Exploration

 

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