Week 7 Work

RESEARCH POLICE TRAINING

 

Real Life Police Kit:

 

Player Objects/ Officer Kit:

Essentials

  • Baton
  • Gun (assault rifle and/or hand gun
  • Ammunition (bullets)
  • Body Cam
  • Taser
  • Handcuffs

Extras

  • Flashlight
  • Bulletproof Vest
  • Communication Radio
  • Breachers (other police NPC’s helping)

 

Enemies:

  • Fight back (surrenders on low hp)
  • Run away
  • Fake hostage

 

Other NPCs

-Hostages

-Other cops (some join you with raid, others stand by barricade)

Environment:

-Barricade

-Houses

-Drugs

 

User Object Image Inventory Damage Range Effect
Player
Or

Enemy

HandGun http://novatownhall.com/2011/01/30/how-many-rounds-are-in-police-pistols/

Three 15 round mags + 1 in the chamber for a total of 46.

1 headshot

3 body shots

Infinite (close quarters environment) Player uses gun to fire on enemies
Player Assault Rifle 3 headshot

9 body shots

Infinite (close quarters environment) Player uses gun to fire on enemies
Player Taser 3 (need reference) 5 second stun

No damage

Close range, 1-5 metre range Electrocutes enemies, Close range

Can be handcuffed during stun

Player Baton
Player Handcuffs 3
Flashbang

 

House Environmental Hazards

Object Type Image Purpose Relationship to other objects Player Inter

action

Windows Hazard Alternate Entry/ Exit Point Can be smashed by people or gunfire.
Doors Hazard
Explosive barrels (for drug making) Hazard
Couches/ Tables Protection Cover
Drugs Collectable
Drug dealer gun Collectable

 

People

Object Image Purpose Relationship to other objects Player Interaction
Armed Drug Dealers
Non-Armed Drug Dealers
Bystanders
Hostages
NPC Police

 

https://en.wikipedia.org/wiki/No-knock_warrant

https://forum.rpg.net/archive/index.php/t-388120.html

http://www.gunsandtactics.com/tools-of-the-trade

 

Activity 5: Interactivity and Choice

 

Challenges

 

    1. Neutralise Enemies
    2. Survive

 

  • Using Appropriate Force (lethal vs Non Lethal)

 

  1. Accuracy
  2. Recover the Illicit Materials

 

Task 2

For two (2) challenges identified in the previous task, answer

the following questions:

 

First: Appropriate Force:

  •  What choices are available to the player?

Lethal vs Non Lethal Force (reference activity 4 officer kit)

  •  How does the game convey choice through the interface?

Mission Brief – Outlines the appropriate use of force
Kit Interface – Outlines all your tools and describes those tools

 

  •  For each choice, what actions available to the player?

Lethal – handgun, assault rifle, baton

Non-lethal – Taser, handcuffs

 

  •  How do rules that dictate system response to these actions?

Lethal tools to damage (can kill)

Non-lethal tools do not do damage.

 

  •  What feedback is provided to players?

Lethal – As enemies are brought to critical health they surrender/ pass out/ knocked out.

Non-Lethal – Taser electrocution to display stun effect. When handcuffed enemies sit on ground with arms behind their back.

Second: Accuracy

 

  •  What choices are available to the player?

 

  •  How does the game convey choice through the interface?

 

  •  For each choice, what actions available to the player?

 

  •  How do rules that dictate system response to these actions?

 

  •  What feedback is provided to players?

 

Task 3:

 

Correct Lethal – Shoot with gun, bring to critical health (avoid headshot). Enemy surrenders

Correct Non – Lethal – Get close through stealth, shoot with taser, handcuff while stunned

 

Incorrect Lethal – Shoot to critical health, enemy surrenders, shoots surrendered enemy.

Incorrect Non-Lethal – Shoots with taser, shoots with gun/ baton while stunned rather than handcuffing.

 

Show hitpoints in storyboard

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